Robux tax calculator
The 30% marketplace fee, both directions — what you keep, and what to charge to hit a target.
You keep
700
Robux
Last verified:
What you keep at common prices
| List price | You receive | Roblox takes |
|---|---|---|
| 100 | 70 | 30 |
| 1,000 | 700 | 300 |
| 10,000 | 7,000 | 3,000 |
| 100,000 | 70,000 | 30,000 |
All figures in Robux, for developer products, passes, subscriptions, paid access and private servers.
The "30% tax" is not a tax, and it is not always 30%
Creators call it the Robux tax. Roblox calls it a marketplace fee or platform commission. It is the platform's cut of every in-experience sale, and it is deducted before the Robux ever reaches your balance.
Where 30% is the exact number:
- Developer products
- Passes
- Subscriptions sold in your experience
- Paid access purchased in Robux
- Private servers
Avatar items follow completely different rules
This is the part almost every other calculator gets wrong. Sell a shirt, hat or UGC accessory in the Marketplace and you do not keep 70%. Roblox uses a progressive revenue share tied to how far above the asset type's price floor you list:
- At the price floor, the creator receives 30%
- At twice the floor, 50%
- At six times the floor and above, 70%
So a cheaply priced UGC item hands Roblox 70% — more than double the fee people expect. Pricing above the floor is not greed, it is how the share was designed to work.
Sell that same avatar item inside an experience and it splits three ways instead: 30% to you, 40% to the experience owner, 30% to Roblox.
Marketplace sales also sit in a 30-day escrow before the Robux reaches you. That is what pending Robux means.
Rounding always goes against you
Roblox rounds your share down to a whole Robux. On a 1,000 Robux pass that is invisible. On a 2 Robux item you receive 1 and the platform keeps 1 — an effective rate of 50%, not 30%.
The practical rule: below about 10 Robux, rounding costs you more than the headline fee. If you are pricing small consumables, round your list price so that 70% of it lands on a whole number.
Sources: Roblox marketplace fees and commissions.
The other Robux tax
The 30% fee is the one you feel every day. But once you cash out through DevEx, real taxes may apply — and on November 1, 2026 the rules change for everyone.
Frequently asked questions
How much does Roblox take from every sale?
30% of developer products, passes, subscriptions, paid access and private servers. You keep 70%.
Avatar items sold in the Marketplace are a different system entirely — the creator share starts at only 30% and climbs as you price further above the floor.
How do I calculate Robux after tax?
Multiply the list price by 0.7 and round down. A 1,000 Robux game pass leaves you 700 Robux. Rounding always goes down, so cheap items lose more than 30%.
How do I price a game pass to receive a specific amount?
Divide your target by 0.7 and round up. To receive 700 Robux, charge at least 1,000. Rounding means you land on or just above your target, never below. Use the second tab above to skip the arithmetic.
Is the Roblox tax always 30%?
No. It is exactly 30% for developer products, passes, subscriptions and private servers.
Two things break the rule. Avatar items in the Marketplace use a progressive share that starts at 30% for the creator. And rounding pushes the effective rate above 30% on anything cheap — a 2 Robux item loses 50%.
Do you pay real taxes on Robux?
Not while the Robux stay on the platform. Once you cash out through DevEx, that payment is taxable income — and from November 1, 2026 Roblox classifies it as royalty income. What that means for your tax forms →
Keep going
DevEx calculator
What your earned Robux converts to in USD, at all three rates.
Pending Robux
Why Marketplace sales sit in a 30-day hold before you can touch them.
DevEx requirements
The 30,000 Robux minimum and the five other conditions.
Robux to USD
Buy price versus payout price — why they differ by roughly 3x.
DevEx rates change. Be first to know.
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